#!/usr/bin/python2

import pygame

from utils import Constants


class Wall(pygame.sprite.Sprite):

    def __init__(self, x, y, groups=tuple()):
        # Initialize parent
        pygame.sprite.Sprite.__init__(self, groups)
        # Set the image and bounds
        self.image = pygame.surface.Surface((Constants.GRID_SIZE, ) * 2)
        self.image.fill(pygame.color.Color(Constants.WALL_COLOR))
        self.rect = self.image.get_rect()
        self.rect.x = x
        self.rect.y = y

    def update(self, delta, rotation, groups):
        pass
